Reviewed · GHOST AND UNDERGROUND VAULT TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh’s darker past comes alive through a self-guided puzzle walk linking old closes, execution grounds, churchyards, and castle views. You solve clues on your phone, then move to the next point, so the city itself becomes the game board.
I like the freedom to start any time and stop for a meal or coffee. I also like the low price, about $7.21 per person, which makes this an easy add-on for a family or small group. The catch is that the app needs to work properly, and a few clues may feel too tricky or send you searching farther than expected.
Key points to know before you play

- The route begins at The Mound and reaches nine historic or cultural stops, ending near West Bow in the Old Town.
- You do not need to enter Edinburgh Castle or other paid attractions to play the game.
- You choose the start time, pause whenever you like, and can resume later.
- Offline play is included, so you do not need an internet connection during the city game.
- The mood is spooky but not extreme, making it a good fit for families with older children and groups of friends.
- Technical problems matter here: delayed account access and awkward clue points can spoil an otherwise clever outing.
A ghost walk with a puzzle-game twist

This is not a conventional walking tour with a guide leading from one story to the next. You receive a mobile game and follow its prompts around central Edinburgh, searching for answers at each location.
That changes the feel of the outing. You are not simply listening while someone else controls the pace. You look at buildings, signs, statues, and street details, then work out the answer with your group. If your family enjoys scavenger hunts, this format can turn a familiar sightseeing route into a shared challenge.
The subject matter leans toward Edinburgh’s grim side. You pass places tied to disease, punishment, burial, imprisonment, public execution, and ghost stories. The route also includes art, university buildings, and fine city views, so it is not wall-to-wall horror.
The supplied duration is about one hour. I would treat that as a playing time rather than a strict appointment. You can start at midnight or midday according to the operating hours, pause along the way, and continue later. That is useful in Edinburgh, where rain, steep streets, café stops, and crowded pavements can quickly change your plans.
Other after-dark walks in Edinburgh:
- The World Famous Underground Ghost Tour
★ 4.5 · 9,272 reviews - Underground Vaults Walking Tour in Edinburgh Old Town
★ 4.5 · 8,506 reviews - Ghost Bus Tour of Edinburgh
★ 4.5 · 2,761 reviews
The Mound and the first city clue

The game begins on The Mound, the broad artificial slope connecting Edinburgh’s New Town and Old Town. Its story is a good reminder that Edinburgh’s scenery is partly man-made. The slope was formed from roughly 1,501,000 cartloads of earth dug from New Town foundations and dumped into the former Nor Loch.
That drained loch later became Princes Street Gardens. From The Mound, you are already placed between several of central Edinburgh’s major sights, with the Old Town rising above you and the New Town opening out below.
The first challenge asks you to look around for an answer before the next location becomes available. This setup can be fun because it makes you notice details you might otherwise ignore. It also means you should not expect to stroll continuously while staring only at the route on your phone.
Give yourself a moment to get oriented before starting. The game depends on reaching the correct area and finding the intended clue. If you are playing with children, let one person handle the phone while everyone else searches.
Edinburgh Castle without paying the entrance fee

Edinburgh Castle sits on Castle Rock, dominating the city center. Archaeological evidence places human activity on the rock at least as far back as the Iron Age, although the nature of that early settlement is not clear.
The game uses the castle as one of its major stops. That sounds as if you might need to buy a castle ticket, but you do not. The provider specifically clarifies that paid attraction entry is not required. You can play from the relevant public area and continue without entering the fortress.
That point matters because a castle admission ticket would change the value calculation completely. At $7.21, the game is inexpensive. Add a separate castle admission and you would be buying two different experiences, not simply paying a little extra to continue the puzzle.
The main practical issue is the clue location. One player found the game’s opening point awkwardly placed and believed access was required. If your phone tells you to head toward a point that seems to be inside a paid attraction, check the surrounding public area and contact Questo support rather than buying entry just for the game.
St Giles’ Cathedral and the Royal Mile

St Giles’ traces its origins to about 1130, during the reign of David I. The church was originally granted to the Lazarites and dedicated to St Giles, the patron saint of lepers and later the patron saint of Edinburgh.
This stop shifts the mood from fortress legend to the religious and civic heart of the Old Town. St Giles’ sits on the Royal Mile, where the city’s main historic route can feel crowded and noisy. A location-based challenge gives you a reason to pause and examine the setting instead of simply walking past.
The clue may ask you to read or spot something in the area. Pay attention to where the app places you. A technical criticism of the game was that some answer points sat a long way from the actual clue. That can make the puzzle feel less like discovery and more like guesswork.
Still, the church is a strong stop for this theme. Its long connection with Edinburgh gives the game a sense of place, and the surrounding Royal Mile supplies plenty of old stone, narrow lanes, and stories tied to the city’s past.
A few more days out from Edinburgh worth a look
- Harry Potter’s Edinburgh: A Self-Guided Audio Tour
★ 4.5 · 42 reviews - Edinburgh Harry Potter Self-Guided Private Tour
★ 4.5 · 13 reviews - Edinburgh Old Town Private Self-Guided Tour
★ 5.0 · 5 reviews - Highlights from Edinburgh’s Old Town: A Self-Guided Audio Tour
★ 5.0 · 4 reviews
Mary King’s Close and Edinburgh below street level

Mary King’s Close lies beneath buildings on the Royal Mile. It takes its name from Mary King, a merchant burgess who lived there in the seventeenth century.
You should distinguish between visiting the close as a paid attraction and reaching the area for this game. The puzzle route does not require you to enter a ticketed site. You are using the historic setting as a prompt for the next challenge.
This is one of the more naturally spooky parts of the route. The idea of older streets surviving beneath later buildings fits Edinburgh’s ghostly reputation, even before the game adds its own story. You might find this stop especially effective after dark, when the narrow Old Town surroundings feel more atmospheric.
The game works best here if you enjoy solving clues with other people. One person may notice a word, number, or architectural detail while another spots the answer on the phone. If your group prefers a guide telling a polished story, this stop may feel thin because there is no live explanation.
Greyfriars Bobby and the kirkyard edge

Near the south entrance to Greyfriars Kirkyard is the life-size statue of Greyfriars Bobby, created by William Brodie. Baroness Burdett-Coutts paid for it, and the statue was unveiled in 1873.
Bobby is one of Edinburgh’s best-known stories, but the game places him within a darker route that also touches the kirkyard and nearby tales of death. The statue gives you a clear, memorable landmark and a break from the more abstract history around churches and old closes.
This is a good place for a family group because the stop has an obvious visual focus. Children can search around the statue and nearby streets while adults handle the historical context. Be respectful around the kirkyard entrance. It is a working burial ground, not just a backdrop for a game.
The route’s mix of famous points and less obvious details is one of its strongest features. You are likely to pass places you might not have chosen on a basic Edinburgh sightseeing walk, and the challenge gives you a reason to connect them.
The Grassmarket’s grim public past

The Grassmarket began as a place of cattle fairs and stables in the 1300s. By around the 1670s, it had become a trading point for goods. It also served as a traditional public execution site.
That contrast gives the stop much of its punch. Today, the Grassmarket is a recognizable Old Town area with shops, food, and a broad street. The game asks you to picture its earlier role, when public punishment took place in the same part of the city.
I like this kind of stop because it links ordinary modern streets with difficult history. You do not need a museum ticket to understand the basic point. The setting itself, combined with the prompt on your phone, supplies the change in perspective.
The Grassmarket can also be a practical pause point. Since the game allows breaks, you can stop here and continue when your group is ready. The route is not a race, and forcing everyone to keep moving can make the clues less enjoyable.
New College, Modern Art, and Old College

The later part of the route broadens beyond the most obvious ghost-story locations.
New College began as a theological college for the Free Church of Scotland. Classes began in Edinburgh’s New Town on November 1, 1843, before the institution moved toward The Mound. The current building’s foundation stone was laid by Reverend Dr Thomas Chalmers in 1846.
The Scottish National Gallery of Modern Art adds a different kind of stop. The collection first opened at Inverleith House in the Royal Botanic Garden in 1960, moved to Modern One on Belford Road in 1984, and later gained Modern Two across the road in 1999.
The route finishes at Old College, the University of Edinburgh building on South Bridge. It now houses university administration, the School of Law, and the Talbot Rice Gallery. Robert Adam designed it as a replacement for older university buildings.
These stops may feel less spooky than the castle, close, kirkyard, and execution ground. That is not necessarily a weakness. They give the game architectural variety and show that Edinburgh’s past is not limited to ghost tales. You move through religious, artistic, and academic parts of the city before reaching the stated end near 100 West Bow.
One caution: the supplied route information lists several later stops but does not spell out every transition between them. Use the phone’s directions rather than assuming the attractions form one straight line. Edinburgh’s Old Town streets can make a short distance feel longer, especially on slopes or around busy junctions.
What the phone-based format gets right
The best feature is control over the pace. You can begin at the hour that suits you, stop at any point, and resume later. That makes the game easier to fit around a full day of sightseeing than a fixed walking tour.
Offline play is another practical plus. Once you have the game ready, you do not need an internet connection while playing. That can help if your group has limited data or if the signal is inconsistent among the old buildings.
The activity is private to your group. There is no mixed party to keep up with and no guide setting the speed. Groups larger than 15 can make multiple bookings, so the format can work for a school-age family gathering or a larger group of friends, though managing several bookings may take more coordination.
The price is the other clear advantage. At about $7.21 per person, this is not a major financial gamble. It costs far less than a conventional guided attraction, while still giving you a planned route and historical prompts. Its value is highest if you enjoy puzzles and already intend to walk around central Edinburgh.
Where the app and clues may frustrate you
A self-guided game puts the technology in charge, so technical trouble has a bigger effect than it would on a normal tour. One poor experience involved a long delay getting into the account, which pushed the start late into the night and made the purchase feel wasted.
The clues can also be uneven. Some players found them clever and well designed, while others found parts too hard to decipher. Another concern was that the app sometimes required reaching a point well away from the obvious clue.
I would not book this as your only Edinburgh plan if your group has little patience for phone apps. Before setting out, make sure the booking and game access are working. Keep the support contact available: Questo provides help through its chat or at [email protected], and has indicated that it may assist with refunds when a serious access problem occurs.
The game’s spooky tone is moderate rather than terrifying. That suits a 15-year-old who enjoys puzzles and ghost stories, but the activity is still shaped by themes of death, executions, disease, and burial. Use your judgment for younger children.
Who should book this Edinburgh experience
I would choose it for a family with older children, a pair of friends who like city puzzles, or a small group wanting an inexpensive evening activity. It is particularly useful if you want structure without committing to a guide or a fixed start time.
It is less suitable if you want detailed storytelling from a local expert, smooth narration at every stop, or guaranteed app performance. A traditional ghost walk will give you a person to answer questions and control the route. This game gives you freedom, but you also take on the work of navigation and clue solving.
Service animals are allowed, the route is near public transportation, and most people can participate. Still, the experience takes place in central Edinburgh, where old streets and slopes can require more effort than the short one-hour estimate suggests.
Cancellation is free if you cancel at least 24 hours before the start time. Changes or cancellations inside that period are not accepted for a refund.
Should you book the Ghosts of Edinburgh game?
Book it if you want a cheap, flexible way to explore Edinburgh’s darker stories and your group enjoys solving puzzles together. The castle, Mary King’s Close, Greyfriars Bobby, and the Grassmarket give the route a strong historical spine, while New College, Modern Art, and Old College add variety.
Skip it if app delays or difficult clues would quickly sour your mood. The price is low enough to make the risk modest, but the experience depends heavily on your phone working and your group accepting a few imperfect directions.
My practical advice is to play during daylight if you want easier orientation, or after dark if atmosphere matters more. Keep your schedule loose, do not pay to enter Edinburgh Castle just to continue the game, and allow time for the route to take longer than the stated hour if you stop, search carefully, or need help with a clue.
FAQ
How long does the Ghosts of Edinburgh game take?
The experience lasts approximately one hour, though you can pause during play and resume later.
Where does the game begin?
It begins at The Mound, Edinburgh EH2 2EL, United Kingdom.
Where does the game end?
The stated end point is 100 West Bow, Edinburgh EH1 2HH, United Kingdom.
Do I need to enter Edinburgh Castle?
No. Paid attraction entry is not required to play the game, including at Edinburgh Castle.
Do I need an internet connection while playing?
No. The experience can be played offline after booking.
Is there a tour guide?
No physical guide is included. This is a private, self-guided activity for your group.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refundable.
Just added around Edinburgh
- Blackness Castle Cruise★ 4.5 · 39 reviews
- Half Day Sailing Trip★ 5.0 · 11 reviews
- Private South Queensferry Town Walking Tour★ 5.0 · 3 reviews
- Edinburgh Shore Excursion: City Tour and Royal Yacht Britannia★ 4.0 · 41 reviews
- Edinburgh Shore Excursion with a Local Guide: 100% Personalized & Private★ 4.0 · 7 reviews
- Full Day Sailing Trip★ 5.0 · 10 reviews
- Whisky Tasting at Edinburgh’s Award Winning Whiski Rooms★ 5.0 · 5 reviews
- West Coast Lochs & Castles Tour – from Edinburgh★ 5.0 · 21 reviews
Ghost and Underground Vault Tours, compared.

Underground Vaults Walking Tour in Edinburgh Old Town
Read our review →
Multi-Sensory Haunted Underground Vaults Tour in Edinburgh
Read our review →
Extreme Paranormal Underground Ghost Tour in Edinburgh
Read our review →
Multi-Sensory Small-Group Historic Vaults Tour in Edinburgh
Read our review →
Edinburgh Ghost Tour: Mysteries, Legends and Murders
Read our review →Browse the lists this tour appears in



