Reviewed · CITY TOURS
Edinburgh City of Wizards Exploration Game and Tour
Edinburgh’s old streets become a playful puzzle trail in this Harry Potter-inspired city game. You follow Eladora’s story from City Chambers through closes, squares, and famous statues, solving clues on your phone rather than following a guide with a flag.
I like the low $8.40 price, and I like that you can stop whenever you want at Grassmarket or Greyfriars Bobby. The catch is phone access: one booking link caused confusion for a group that wanted four separate devices, so use the app’s invite-a-friend feature and enter each player’s email.
Key points at a glance
- City Chambers start: Your first clue begins at 253 High Street, putting you in the heart of Edinburgh’s Old Town.
- A phone-based mystery: Each solved challenge reveals the next story section and directions.
- Harry Potter connections: The route points you toward places linked with the books, including Riddle’s Close and Greyfriars Bobby.
- Flexible timing: The game is advertised at roughly 50 minutes to 1 hour 20 minutes, with the wider description allowing about 1.5 hours.
- No admission fees: You explore streets and public sights, and no attraction entry ticket is needed.
- Private group format: Only your own group takes part, with group discounts available and larger parties split into separate bookings.
A wizard story through Edinburgh’s Old Town

This is not a standard walking tour with a local guide explaining dates and architecture. It is an outdoor escape room laid across Edinburgh, with the city supplying the scenery and your phone supplying the instructions.
You begin at Edinburgh City Chambers on the Royal Mile. From there, each clue points you to another place and advances Eladora’s tale. The format keeps you moving, but it also leaves room to pause, look around, and take photographs.
The Harry Potter connection is handled through atmosphere and place rather than through entry to a film set or attraction. You may examine old closes, study buildings, and connect Edinburgh locations with details that helped inspire the novels. If you want a playful way to see familiar sights, this gives the Old Town a fresh purpose.
If you want a detailed lecture on Edinburgh’s architecture, this is not the right choice. The story is the main guide, and the information is delivered through short phone prompts and puzzles.
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Starting at City Chambers on the Royal Mile

The meeting point is Edinburgh City Chambers, 253 High Street, Edinburgh EH1 1YJ. This is a practical starting place because it puts you directly on the Royal Mile, close to many of the Old Town’s major sights and public transport links.
You receive the opening clue there. Solve it on your phone, and the game provides the next section of the story and directions onward. The start is self-guided, so you do not wait for a tour leader or a group briefing.
Give yourself a few minutes to get the app ready before you begin. The game is designed for smartphones, and the quality of your experience depends on being able to read the clues and move between the app and the streets without fuss.
One useful point deserves attention. A booking can create confusion if several people expect a separate phone link. The app includes an invite-a-friend option, so add the other players with their own email addresses. That is the best way to let a group share the game across multiple phones.
Riddle’s Close and the Old Town’s narrow lanes

One early stop takes you to Riddle’s Close. The name alone fits the game’s tone, but the real appeal is the change in scale. Edinburgh’s broad Royal Mile gives way to tight lanes and stone passages, where the city feels more secretive and enclosed.
Here you study another clue and use it to move the story forward. The game asks you to pay attention to your surroundings, rather than simply march from one famous sight to the next.
This part will suit people who enjoy looking up, checking corners, and noticing small changes in the streetscape. It can be less satisfying if you prefer a straight route with clear spoken instructions, since the puzzle format makes you responsible for reading carefully and choosing your next move.
The route’s connection to JK Rowling’s world is best treated as a playful layer over real Edinburgh. You are not entering Hogwarts, and no attraction tickets are included. You are tracing the city settings and ideas that give the story its local flavor.
Clues, buildings, and the route between stops
Several stops are described simply as places where you receive and study the next clue. That may sound vague, but it reflects how this activity works. The phone directs you through the city, and the interest comes from the combination of puzzle, street, and story.
At these points, look up as well as down at your screen. The instructions specifically encourage you to find the next clue by observing buildings and surroundings. That helps prevent the experience from becoming a phone game played with Edinburgh as mere wallpaper.
The route is not a race. You can pause to take pictures, browse nearby streets, or catch your breath, then continue when ready. Since the activity runs as a private experience for your group, you do not have to match the pace of strangers.
The tradeoff is that the route may feel less polished than a live guided walk. A guide can answer an unexpected question or add local context on the spot. Here, the app keeps the experience consistent, but your group has to interpret the clues and manage its own pace.
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Grassmarket: a good place to pause
Grassmarket is one of the more useful stops on the route because the game specifically allows you to stop there for as long as you like. You can set the phone aside for a few minutes and take in the square before solving the next challenge.
This is where the flexible format pays off. If your group wants a drink, a snack, or a short rest, you do not need to abandon the experience or hurry back for a fixed departure time. Continue when everyone is ready.
Grassmarket also gives the story a strong Edinburgh setting. It is one of the Old Town’s best-known open spaces, surrounded by old buildings and overlooked by the castle area. The game does not require you to enter an attraction, so your time here stays free and uncomplicated.
I would plan this stop as a natural midpoint, even if your group takes less than the full advertised time. The activity can be completed in under an hour for a focused group, but a slower pace with pauses can bring it closer to the stated 1.5-hour description.
Greyfriars Bobby and the city’s literary mood
The next named highlight is the Greyfriars Bobby Statue. The small terrier statue is one of Edinburgh’s most recognizable public sights, and it gives the route another clear landmark to aim for.
You receive a fresh clue here and can again pause as long as you wish. That is useful if the area is busy or if you want time to look around before returning to the puzzle.
Greyfriars Bobby also fits the game’s mixture of real Edinburgh and fictional storytelling. The statue is a genuine city landmark with its own famous tale, while the phone game adds Eladora’s fictional journey around it. You get the best result when you treat the story as a playful companion to the place, not as a replacement for its real background.
If you want to spend time at the nearby attractions, remember that entry is not part of the activity. The game itself needs no admission ticket, but anything beyond the public route is your own decision and expense.
The final stretch toward the Old Medical School
After Greyfriars Bobby, the trail continues through more clue points, viewpoints, and buildings. The directions encourage you to enjoy the view and explore at your own pace, so the final section is not simply a dash to the finish.
The route ends at the Old Medical School, at the School of Health in Social Science, University of Edinburgh, Elsie Inglis Quadrangle, Teviot Place, Edinburgh EH8 9AG. This gives the experience a definite finish rather than sending you back to the starting point.
The end point matters when planning your day. It is not at City Chambers, so you finish in a different part of the city. That can be convenient if you plan to continue around the university area, but you should not assume the game returns you to the Royal Mile.
The final clue completes both the city route and Eladora’s story. Since the activity is self-guided, there is no guide waiting at the end, and no formal group wrap-up is included.
What $8.40 really gets you

At $8.40 per person, this is inexpensive for an activity that can occupy most of an hour and potentially longer. The value comes from the combination of a themed story, a route through central Edinburgh, and the freedom to play without paying for a guide or attraction admission.
The low price also sets a fair expectation. You are paying for a digital game and a designed route, not a traditional guided tour with a local expert. If you want personal recommendations, detailed historical commentary, or help with every puzzle, you will need a different type of tour.
For families, couples, and friends who already know Edinburgh’s main sights, the game can make familiar streets feel new. For a first-time visitor, it provides a loose route through several well-known Old Town locations, though you should still use a normal guidebook if you want fuller historical context.
Group discounts are available. Groups larger than 15 people need to make multiple bookings, so a large school or corporate party should divide into separate groups before starting. Since this is a private activity, each booking stays within its own group.
Timing, phones, and practical planning
The stated play time varies from about 50 minutes to 1 hour 20 minutes, while the main description refers to 1.5 hours. I would allow 90 minutes if you want time for photographs and pauses, and less if your group solves clues quickly.
The activity can be played at any time after booking without rescheduling. The published hours run from midnight to 11:30 p.m. every day, giving you wide control over your start time.
You need a smartphone to download and play the game. The experience is designed to be easy to install, but test the access arrangement before meeting at City Chambers if more than one person wants to use a separate phone.
Customer support is available 24 hours a day. If your group cannot figure out how to add extra players, contact support rather than assuming the original link will work on every device.
The route is near public transportation, and service animals are allowed. Most people can take part, though the supplied information does not give a specific route surface or step count, so anyone with mobility concerns should check the path directly before booking.
Who will enjoy this Edinburgh game
I would recommend it most to:
- Families who like puzzles and want a break from a standard sightseeing walk.
- Harry Potter fans interested in Edinburgh places connected with the novels.
- Couples and friends who prefer a private activity over a scheduled group tour.
- Repeat visitors looking for a new reason to walk through the Old Town.
- Budget-conscious people who want a city activity without entry fees.
- Independent explorers who like setting their own pace.
I would be more cautious if you want a guide, a detailed account of Edinburgh’s past, or a fully explained literary tour. The phone game gives you prompts and story, but it does not replace a local guide’s knowledge or conversation.
The published rating is 4.3 from three ratings, which is encouraging but too small a sample to treat as a firm measure. The clearest practical lesson is the phone issue: the game itself can be fun, but group members need to be added properly through the app.
Should you book the City of Wizards game?
Book it if you like solving clues, walking through Edinburgh’s Old Town, and adding a little fantasy to familiar places. At $8.40, the cost is modest, and the flexible private format makes it easy to fit around the rest of your day.
Skip it if you want a live guide or a serious literary and historical explanation. Before you start, invite every player by email, charge your phones, and allow up to 90 minutes if you want to enjoy Grassmarket, Greyfriars Bobby, and the views instead of rushing between clues.
FAQ
Where does the Edinburgh City of Wizards game start?
It starts at Edinburgh City Chambers, 253 High Street, Edinburgh EH1 1YJ, UK.
Where does the experience finish?
It finishes at the Old Medical School, School of Health in Social Science, University of Edinburgh, Elsie Inglis Quadrangle, Teviot Place, Edinburgh EH8 9AG, UK.
How long does the game take?
The expected duration is about 50 minutes to 1 hour 20 minutes. The main description also allows roughly 1.5 hours, especially if you stop to explore.
Is a tour guide included?
No. This is a self-guided activity played through your smartphone.
Do I need to buy attraction entry tickets?
No. Entry tickets are not required to complete the city game.
Can I stop during the route?
Yes. You can stop for as long as you like at places such as Grassmarket and Greyfriars Bobby, then continue at your own pace.
Can several people play on separate phones?
Yes, but use the app’s invite-a-friend option and add each person with their own email address. Do not assume one booking link will automatically work as separate access on every phone.
Is this a private activity?
Yes. Only your group participates. Groups larger than 15 people need to make multiple bookings.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the local start time for a full refund. Cancellations or changes made within 24 hours are not refunded or accepted.
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